I've put together a similarly functioning game and attached it to this reply.
You could probably make the dragged box into one object with different states - with each step of the slider showing/hiding the appropriately positioned box - but for some reason I chose to make each box separately and have them Normal/Hidden depending on the current step of the slider.
The falling object is on a simple line motion path, and each time it intersects with one of the boxes (granted that the box's current state is Normal) the collision variable will equal True.
The collision variable resets every time the animation of the falling object completes.
Each time the collision variable is equal to true, the hit_count variable value increments by one.
The lives object changes state depending on the value of hit_count.
When the hit_count is equal to 5 (and all lives are lost) the Game Over layer will show.
Hopefully this is enough to give you an idea and get you started! - Doug
3 Replies
Hello Abhishek,
I've put together a similarly functioning game and attached it to this reply.
Hopefully this is enough to give you an idea and get you started!
- Doug
Thanks a lot !! I have tried with states and don't know why it isn't working
If you already have something in the works Abhishek, feel free to share the .story file so that the community can help you with your design :)
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