Choosing character state on layer

Mar 28, 2019

I set a slide to allow my students to pick their "lab partner" for the module which is working for the base layer. I can't seem to have the state change on other layers as I need a new expression on the subsequent layer. Is this possible? I would like to do this so I get a reaction from the character AND the drag and drop items stay in the same position the student dragged them to (instead of simply going to a new slide). I attached my file for review. Thank you in advance.


5 Replies
Robin Wooten

Thanks Wendy but I don't think i explained the problem correctly. The first character is not the problem. The base layer has a perplexed character expression - the character is based on the choice of lab partner on the slide before which sets the character variable to 1,2,3, or 4. The base character selection depending on this variable is working well. But I would like the happy face expression of that same selected character to occur on the layer but that does not work. I agree the character should not be hidden initially but must have sent the version in which I was playing around with a lot of things. Thanks.

Robin Wooten

It may be I didn't understand your directions, Wendy, but I finally got the effect I wanted by using a different layer for each character. Because of the nature of the interaction (dragging 4 items to a target), it took 16 triggers but it works. I still wonder though if you can implement a character change based on a variable on a layer.

Robin Wooten

Here it is - I was trying to make the character selection on the layers work the same way as I did on the base layer based on the character variable but it would not work. I then made a layer for each character and that worked but would like to know if it can be done the first way. This is a more complicated example because of the interaction. I needed to have the new layer show only when all four items were on the target space. I tried with a variable but if it got accidentally dragged away it still changed the variable so I ended up doing this. That is why there are 16 triggers instead of 4.

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