5 Replies
Michael Hinze

It's somewhat tricky to suggest a solution without seeing the actual file. At the end of each section, you could have a trigger (maybe attached to the Next button) that checks the completion (e.g. you could use four True/False variables to check indicate completion of each section) of all four sections. If yes, then jump to Common slide. If not, then jumpt back to Main Menu (or next, incomplete section).

Rebecca Fleisch Cordeiro

Hi Diane,

Following up on what Michael said, I'm attaching an example. I was playing around today with setting up a Menu Slide in the Slide Master and had thrown together a "practice" story with 2 sections, so I "played off" that file. So, there are only 2 sections, but the concept is there.

There are 4 Scenes.

Scene 1 Has the Main Menu

Scene 2 has Section One

Scene 3 has Section Two

Scene 4 has the Common Slide

You don't need separate scenes...I just find it easier to organize this way sometimes.

There are two T/F variables, both default to False. The names are Section1done and Section2done. You can of course name that whatever you'd like.

Scene Two has 3 slides.

The last side in Section 3 has

  • A Slide trigger that adjusts the Section1done variable to true when the timeline starts.
  • 2 Player Triggers. Trigger order is important
  • The first trigger Jumps to The Common Slide when the user clicks the Next button IF Section1done is equal to true AND Section2done is equal to true.
  • The next trigger Jumps to the main menu when the user clicks the Next button.

Scene Three is set up the same way.

If you're new to variables, this may seem like a lot, so just shout out with questions.

Learners can choose to view either section "first".