Drag and drop audio feedback
Dec 01, 2016
First, happy holidays everyone!
I've built a drag and drop activity in Storyline 2 with multiple drag objects and 2 target spots. This works fine, so far. What I need to do, and this is where I need help, is for EACH dragged object, as it is dropped, the activity needs to play an audio sound (e.g., bing for correct and bong for wrong). This needs to be happen without the use of a Submit button, the instant the object is dropped.
Any clues would be helpful.