Iam trying to make a Drag and Drop quiz where i can only drop 4 items in the drop target out of 6. If it is more than 4 then the last one goes out from the drop target and to its original place.
Hi Neetu, I'm all about simplicity so my first question would be: Why does it need to work like this? The complexer your interaction the more difficult the employee will find it to work with it in my experience.
I've been playing around with it in Storyline and am pretty sure that you could build it but it would take a lot of time to build and test and I don't even want to think about maintenance. So would it be worth the time to spend on setting up the interaction this way or would it be ok to stick with default functionality?
You cannot limit it to four, you can make the size f the object so it only fits four and set to tile so most won't try to add more. this would need to be a feature request and I can see a use case for it.
This is theoretical, but is it not possible to add a count variable, that adds one each time something is dropped in the drop zone. Once count=4, then make a shape appear in front of the drop zone (100% transparent).
This would stop allowing you to drop on the zone, but would require you add a "reset" button.
On the theme of simplicity, why don't you just have four drop zones? This offers a clear message to the user, easy to build and maintain and allows for the interaction you are after as it is a standard function in SL.
7 Replies
Hi Neetu!
Cool idea--I'm sure there are lots of ways you can do this in Storyline. Have a look at the solutions Rebecca suggested here!
Hi,
looked at the Thread you mentioned but i think there as well this problem
was remianed unsolved. please can you suggest any way to do it.
Hi Neetu, I'm all about simplicity so my first question would be: Why does it need to work like this? The complexer your interaction the more difficult the employee will find it to work with it in my experience.
I've been playing around with it in Storyline and am pretty sure that you could build it but it would take a lot of time to build and test and I don't even want to think about maintenance. So would it be worth the time to spend on setting up the interaction this way or would it be ok to stick with default functionality?
You cannot limit it to four, you can make the size f the object so it only fits four and set to tile so most won't try to add more. this would need to be a feature request and I can see a use case for it.
Thanks so much everyone for your time, i think i will keep it simple and at the most add a layer which tells user if the limit is crossed :))
Thanks!!
This is theoretical, but is it not possible to add a count variable, that adds one each time something is dropped in the drop zone. Once count=4, then make a shape appear in front of the drop zone (100% transparent).
This would stop allowing you to drop on the zone, but would require you add a "reset" button.
On the theme of simplicity, why don't you just have four drop zones? This offers a clear message to the user, easy to build and maintain and allows for the interaction you are after as it is a standard function in SL.
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