Flipped shape & now geometry is all screwed
Hi folks. Like many here, I'm frustrated by the lack of bespoke tweaking we can perform on shapes within Storyline360. Particularly when it comes to those really weird shapes with rounded or (gasp) snipped corners. The ability to select a specific corner and round, snip, bevel or whatever would be a very welcome feature.
Instead, I have had to rely on creating my shape and either rotating it or reflecting it in order to get the 'exotic' effect on my shapes corner. This has been working for years (though I do remember glitches occasionally) and was fine. Until recently.
Now, for whatever reason, when I invert my shape, and move it, or create a new state, or some other arcane manoeuvre, the geometry is all out of whack. It seems to remember where the top XY axis was BEFORE the shape was modified and I now have to play a guessing game as to where it ends up on the screen.
But, particularly annoying is that after managing to nail the elements to where I want them to be, if I decide to make the shape disabled until some later interaction is triggered, the shape breaks apart when previewed or uploaded online.
Please see attached because I know I am not explaining myself properly.
Any help or guidance or workaround or hack would be greatly appreciated.