Help with triggers for characters

Hi. I have been adding triggers to my characters for them to hide when a button is pressed. However what I also want to add is for another character to appear when the first one is hidden. When I go to add new trigger, I select the action as "Change state of" on my object I want to change, but in the to state, I only see options under "built in" & "Drag & Drop" there are no options to change my characters. Do you know why I cant see this? Many thanks

6 Replies
Leslie McKerchie

Hi Kerry! Thought I'd pop in to share some documentation.

States let you change the appearance of an object based on learner interaction. For example, you might enlarge a button when learners hover over it or add a glow effect when they click it. You can even change character expressions and poses with states. Most objects in Articulate Storyline support states. Here's how to add and edit states.

Triggers perform actions at specified times. They're key to building interactivity in Articulate Storyline courses, and we've made them super easy to use. See this tutorial to learn how.

Mark Shepherd

Hi Kerry:

I don't do what you describe for characters, mostly because I don't do detailed change switches in my speaking character work.

However, given that I HAVE done quite a LOT of work with states and buttons, I would suggest doing something like the following:

  1. Add the speaking character you wish to use.
  2. Set the initial pose and expression for this character.
  3. Now add a SECOND COPY of character and set their pose and expression. 

    I would suggest placing this character OFF-SLIDE, so you don't get it mixed up with what you content want to start with ON-SLIDE.
  4. Now SELECT and *CUT* this character using CTRL-X or buttons on the HOME Tab.
  5. Edit the STATES of the Original (FIRST) Speaking Character by choosing the NEW STATE Button.
  6. Label this new State as "Second", or whatever descriptive TITLE you wish to give it.
  7. When editing this second state, press the PASTE BUTTON (CTRL-V) to add this character to your state. 
  8. IMPORTANT: Make sure you MOVE (DRAG) this Character to THE SAME (comparable) POSITION on the SLIDE as your First Speaking Character, so that switching states is as smooth and seamless as possible, without too much visual noise or differentiation.
  9. TESTING: Now add a couple of buttons and build triggers for them that switch the states for your Speaking Character from one state to the other when you click.
  10. If you are feeling ambitious, you could also create tracking variables and build additional functionality so that you only have ONE switching button (a TOGGLE) instead of TWO.

Hope this helps!