You can delay an entrance animation by moving it further down the timeline.
I don't think there is a way to easily flip something in a course. You can fake it with the swivel entrance animation and a second object appearing as already flipped, but I dont think there is a rotate motion path or anything.
edit: I misread your initial post. The same is true to exit animations, you just extend them on the timeline to delay them. Motion paths can be delayed by deleting the initial trigger:
and replacing it with a trigger defining exactly when you want the trigger to start:
In Storyline 2 there are no emphasis animations, only entrance, exit and motion paths.
I'm not sure if that's what you want, but you could use a state on the object you are moving which provides rotation as an entrance animation. Then add a trigger that changes the state of the object when a motion path completes, and then execute the motin path again. See attached a quick example.
thanks Jackson!...that's a bit of a duh moment for me,
and thanks Michael that will work BUT and now to throw in another issue, can the object be rotated 1/4 ways clockwise and then return to the original straight motion path?
thanks Jackson!...that's a bit of a duh moment for me,
and thanks Michael that will work BUT and now to throw in another issue, can the object be rotated 1/4 ways clockwise and then return to the original straight motion path?
Yes, you could set the entrance animation in the Rotate state to a Quarter Spin instead.
I inserted an arrow shape, just for my visual clarity, I can't seem to edit the state to a quarter turn because the Format, Rotate options is not highlighted. I'm sure I'm doing something wrong.
I inserted an arrow shape, just for my visual clarity, I can't seem to edit the state to a quarter turn because the Format, Rotate options is not highlighted. I'm sure I'm doing something wrong.
You need to apply the animation to the shape BEFORE you cut&paste it into the state.
Thanks Michael. I think I finally discovered it... i had to apply the Entrance Animation to the Normal state then copy it to the new state then delete the animation from the Normal state again so that it would only run in the new Quarter Turn State.
Now I'm just figuring out how you resumed the motion path
Thank you very much all the time you're taking to help me out Michael.
I just have one last thing I can't understand, how does the motion path continue travelling right off the slide?
When I look at your motion path, it seems to end in the middle of the slide. I tried duplicating the trigger but the motion only repeats itself from the beginning, which is the original start point of the motion path.
Thank you very much all the time you're taking to help me out Michael.
I just have one last thing I can't understand, how does the motion path continue travelling right off the slide?
When I look at your motion path, it seems to end in the middle of the slide. I tried duplicating the trigger but the motion only repeats itself from the beginning, which is the original start point of the motion path.
Make sure you select the 'Relative Start Point' path option.
Just as a side note, you can also delay motion paths using the trigger "when: Timeline reaches" and enter the time at which you'd like the motion path to occur.
Thanks Yuna for sharing here - and I've also heard folks mention that they delay it based on the object being initially in a hidden state and changing that at a particular point or based on another user action.
What if you want the object to appear at the start of the timeline but you don't want the animation to start until a few seconds later? I can only figure out how to used triggers to delay motion paths but not entrance animations.
The entrance animation is how the object appears, so you can't have it appear before it animates. Entrance animations only serve to move the object as it is changing from not visible to visible. The object becomes visible when the timeline first reaches it. At that point it begins its entrance animation, and is fully visible or in its final spot when the animation completes.
If I'm not understanding what you want, maybe you can explain it a different way.
It looks like Walt shared some tips with Rosario above.
I'm not sure if she's still subscribed here, but you are welcome to reach out to the user directly via the 'Contact Me' option on the user profile if you do not hear back soon.
22 Replies
You can delay an entrance animation by moving it further down the timeline.
I don't think there is a way to easily flip something in a course. You can fake it with the swivel entrance animation and a second object appearing as already flipped, but I dont think there is a rotate motion path or anything.
edit: I misread your initial post. The same is true to exit animations, you just extend them on the timeline to delay them. Motion paths can be delayed by deleting the initial trigger:
and replacing it with a trigger defining exactly when you want the trigger to start:
In Storyline 2 there are no emphasis animations, only entrance, exit and motion paths.
I'm not sure if that's what you want, but you could use a state on the object you are moving which provides rotation as an entrance animation. Then add a trigger that changes the state of the object when a motion path completes, and then execute the motin path again. See attached a quick example.
thanks Jackson!...that's a bit of a duh moment for me,
and thanks Michael that will work BUT and now to throw in another issue, can the object be rotated 1/4 ways clockwise and then return to the original straight motion path?
Yes, you could set the entrance animation in the Rotate state to a Quarter Spin instead.
I inserted an arrow shape, just for my visual clarity, I can't seem to edit the state to a quarter turn because the Format, Rotate options is not highlighted. I'm sure I'm doing something wrong.
You need to apply the animation to the shape BEFORE you cut&paste it into the state.
I'm lost.
I can't see how you created the Rotation state?
Are you able to send me an example?
Here is a screenshot for the Entrance animation:
And here is some info on working with states.
Thanks Michael. I think I finally discovered it... i had to apply the Entrance Animation to the Normal state then copy it to the new state then delete the animation from the Normal state again so that it would only run in the new Quarter Turn State.
Now I'm just figuring out how you resumed the motion path
Look in the trigger panel. You'll see a trigger that moves the object on a motion path when that motion path completes.
Thank you very much all the time you're taking to help me out Michael.
I just have one last thing I can't understand, how does the motion path continue travelling right off the slide?
When I look at your motion path, it seems to end in the middle of the slide. I tried duplicating the trigger but the motion only repeats itself from the beginning, which is the original start point of the motion path.
Hi George,
Have you looked at the line for the path - if it's going off the edge of the slide then the object will continue that far as well. You may want to review the additional information here on working with motion paths.
Make sure you select the 'Relative Start Point' path option.
Eureka!
Thank you very much Michael!
Eureka - a word that is used not nearly enough! Glad you got the help you needed here George and feel free to let us know if you need anything else.
Just as a side note, you can also delay motion paths using the trigger "when: Timeline reaches" and enter the time at which you'd like the motion path to occur.
Thanks Yuna for sharing here - and I've also heard folks mention that they delay it based on the object being initially in a hidden state and changing that at a particular point or based on another user action.
What if you want the object to appear at the start of the timeline but you don't want the animation to start until a few seconds later? I can only figure out how to used triggers to delay motion paths but not entrance animations.
The entrance animation is how the object appears, so you can't have it appear before it animates. Entrance animations only serve to move the object as it is changing from not visible to visible. The object becomes visible when the timeline first reaches it. At that point it begins its entrance animation, and is fully visible or in its final spot when the animation completes.
If I'm not understanding what you want, maybe you can explain it a different way.
I'm just exactly have the same need.
Did you figure out how to do this? Or anyone did ?
Hi Marianne,
It looks like Walt shared some tips with Rosario above.
I'm not sure if she's still subscribed here, but you are welcome to reach out to the user directly via the 'Contact Me' option on the user profile if you do not hear back soon.
Marianne,
Here is a sample. It has an object that appears, then later does a swivel animation.
No, it really doesn't; it just looks like it does. First it appears, then it disappears just as a duplicate appears with an entrance animation.
That is what I understand Rosario to be requesting. If you want something else, please repost.
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