Interactive menu + progession
I've read many posts about this matter and I'm trying to put together many tricks to get the result I want, but I still can't figure it out.
As we use our own custom navigation bar, I have removed all the tabs around the player. I do want the user to click on the menu button to visualise his progression and choose to go directly to another chapter.
I have create a menu slide that I use as a lightbox linked to the menu button in the navigation bar. Since the menu slide has many layers to cover every chapter, I can't seem to point directly to the slide's tittle the user is currently on when clicking the menu button.
Any idea how I can manage this menu? Should I put every item of the menu slide on the base layer so I can link triggers to each one and just work with states to hide/show/highlight them?