Large Resolution Screenshot Dilemma!
My project runs into a dilemma. Help is needed!
I have a project that has large resolution screenshots 1600 x 900 in it.
First of all, I want to keep the screenshots to its original size so that the screenshot quality is good.
To do that, I need to set the canvas size to 1600 x 900 and set the player setting to "lock player to its optimal size".
But, doing this causes another issue - the scroll pane. Because if the resolution is larger than your monitor resolution, SL will add a scroll pane, which is really not something I want to have in my project. (Learners have to scroll up and down in order to see the whole screenshot.)
The only way to get rid of the scroll pane, you have to set the player setting to "scale player to fill browser window" instead of "lock player to is optimal size". But this setting resizes the screenshot image resolution which distorted the image quality.
I hope I made myself clear. Can someone share a best practice to solve this dilemma.
Much appreciated in advance!