Manual Character Walking - RPG Game Style
I've had an idea for creating an adventure-based educational game for over a year but had been unable to simulate manually-controlled walking in articulate similar to game engines. "Heroland" used clickable buttons for motion, another sample used a slider, but typical games use key presses to move. Unfortunately, if you trigger the relative-start-point motion path by holding down a key they don't seem to obey the duration causing the character to fly across the "map".
Today I finally achieved an acceptable workaround that I figured I'd share. Basically I used states on the character, motion paths on the background, and a T/F variable to send the walk command without actually using key press as the determining factor. In order to force the desired duration of each key press I used audio files that I synced up to the motion path duration. There may be a simpler method than this brute force solution, but the end result is exactly what I've been daydreaming of for a long time. EDIT: I've since seen the following example which is better than mine https://community.articulate.com/e-learning-examples/storyline-side-scroller-game although it's unclear how they prevented the rapid sending of motion paths.
This is just a crude sample of the walk-mechanic. I didn't put in boundaries or anything to interact with. The actual game would be MUCH larger.