Matching, but NOT Drag and Drop
Apr 28, 2014
Hi,
I wonder if something like this is possible in StoryLine?
http://www.oswego.org/ocsd-web/match/matchgeneric.asp?filename=kderittesynonyms
For an activity like that, with many pairs to match, and a full screen, you would need to drop each box on top of its pair, hiding the content of the bottom box.
I don't care so much about the spinning exits of the matched items, but the general functionality of:
- just click each match (not drag and drop)
- state change once pairs matched (preferably disappear)
In a simple test file, I did the following:
- created a "matched" state for each box (no line, no fill, white text = disappear)
- used a variable for matches (Match01 =0, click appropriate box = +1, click its match = +1, Match01 =2 changes state of boxes to "matched"; click a non-match = -1)
- used 2 button sets to separate matched sides and allow only one of a group to be selected.
- set selected states
Problem:
- how to return state to mormal when an incorrect match is made.
- my logic above may cause disappeared matches to return (or not disappear) if they are accorded too many minus one's.
Hope this all makes some sense.
In short...is there a way to do a click-to-select match activity (without drag and drop) along the lines of the flash example provided?
Thanks!
Bruce
12 Replies
Hey Bruce!
I hope this is what u r looking for....c the story file attached....It may help.
Best of luck!
Thank you so much for sending that, Hassan!
It proves helpful on a few points.
However, I am still faced with the following:
1) The user is forced to click on one group first.
Meaning, they cannot first select one of the boxes on the right side. They need to choose from the left side first.
2) it allows the user to select BOTH items from the left-side group at the same time.
Then with both (all) selected, you can just click the other side boxes at random and watch them disappear.
Ideally, the user would be able to start from any box.
Then anything other than a correct match would revert both boxes back to their normal states.
A correct match would, of course, change those 2 boxes to hidden state.
I will take a closer look at the conditionals you used and see if I can't add a few to make it work.
Cool if you or someone else has a tried and tested solution.
But either way, thanks for the input. I appreciate it!
Regards,
Bruce
Hi Bruce,
Hope you having a good time.
I am attaching a file. I hope it according to you what you are asking.
Best,
Naveed
Hey Bruce!
Naveed has made a very good illustration to resolve all of ur issues. The same thing can also be done by using only states...I am attaching the file....hope it helps!
This was an idea for matching using lines in the match to show the match. The lines have various states.
That's great Stephen! I'm assuming you were just popping in to share with the community, but I wanted to check since this thread is a bit dated. Just let us know if you need assistance with something.
I had been looking for this. Found the thread. Didn't have what I needed. Built one and put it out on the thread.
Thanks,
Steve Stone
Talent Development Systems - eLearning Team
704-607-3978
Perfect! I like it. Thanks for sharing :)
Just FYI - replying to the forums via e-mail attaches your signature. You are welcome to pop in and edit if needed.
Is there a written guide how to make one my self?
can't find
thanks
Hi Dana. Do you like the example that Stephen shared above? In case he isn't still subscribed to this discussion, you can reach out to him using the Contact Me option in his profile with questions!
I did find Stephen's work to be more of what I'm looking for.
Yet, I would love to make a game which is not dependent on the SUBMIT button.
Perhaps like memory game, but instead of flipping and try again when wrong, there will be no interaction at all when wrong
Hey there Dana,
Check out the two samples I linked below. Is that closer to what you're looking for?
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