Memory not being released
Sep 26, 2012
Hi All,
something strange is happening with my computer's memory.
When I start SL and load my project, it takes about 400MB (yes, its a large project)
I make some modifications and save the project (memory usage approx 420 MB)
When I publish it, the memory usage creeps up to 1.1GB.
If then publish it again, mind you I do not make any changes, I just republish it, the memory usage doesn't start from 420MB, as I expected it to be, no it starts at 1.1GB. After it has crept up to 1.6GB, the publication either just stops and renders the publish window, or SL just disappears...
It is like if the allocated memory isn't purged when no longer needed
Worse is that when I publish and then make more modifications, as the memory is not freed, I run against a not enough memory to save the project issue.
I opened a case with the helpdesk. They are the best, nevertheless they could not simulate the issue
Has anybody experienced something similar
Thanks
Geert
21 Replies
Hi Geert, I've noticed the memory not being released on occasions. Once after I got the low memory warning I deleted everything and the memory usage stayed the same. I could not save a project with one slide in it due to low memory.
I think the problem is that when you start pushing the memory limits of SL corruption can occur to SL data or your project and anything can happen after that.
I'm just breaking up my project into several parts now to get around the issues we both seem to be having.
I have had this same issue as well. It got considerably better when I installed the first update to storyline, but it still is a problem. I wish I could break my project into parts, but I have a number of modules that share data, and I can't find another way to pass variables from one module to the next that works across iPad and flash versions. Unfortunately, I may be bumping against the limits of the program...even when I am able to publish a file, it is no guarantee that I will be able to publish it a second time. I find myself having to restart over and over --take one step forward and then end up taking two steps back. The end results has been weeks of frustration. And my file has gotten so complex that I can't imagine anyone from articulate will be able to take the time to troubleshoot this with me.
Hey guys,
Sorry to hear you're experiencing these issues. It sounds like Geert has already opened a case on this (thanks!), but I'd encourage others to open tickets on it as well. The files may be complex and we may not be able to replicate the behavior, but the more we learn about it, the better we'll be able to hep prevent it in future updates. So please, if you haven't already, go ahead and send us your files so we can take a closer look at what might be causing this. Thanks a ton!
Hi, I do have an open ticket and am experiencing the same issues. This issue is killing me personally, and causing awful delays on a project. I think that ultimately we are pushing this application beyond its limits. Can I ask a stupid question that may have nothing to do with anything..why isn't SL a 64-bit application?
@Mark: can I ask how you resolved your situation? I am thinking at this point of starting over in another application. Before I do so, I am just wondering if you ever resolved your issue. It sounds as if you are experiencing exactly what I am. Thanks!
Kristine: I have not fully resolved this. I monitor the resources by pulling up task manager and if things start to get too big, I save, exit and restart. I had the same thought about 64-bit...frankly I was stunned when I learned that it is not 64-bit. This memory issue is a huge and problematic limitation. If you can parse your project into smaller components, then it is manageable, but if you can't, then you are stuck. As I mentioned, though, the first (and only) update made things much better, and I am able to work much longer before having a problem.
Right now my biggest issues are that Articulate-online seems to be very finnicky for publishing. I publish a file once with no problem, and then try the next day with the same file and I get an "unknown error"--repeatedly. But I have posted that elsewhere
The saying about love-hate relationships is starting to sum up my experience with Storyline. It is amazing when it is working...I guess we early adopters have to work out some of the bugs:)
I'm having those issues as well. I had a very large file reach 94mb and it won't let me preview, publish or save any more, had to split it up. But that's not what the company I work for wants. The individual modules need to be apart of one single file.
It's a large file that's only half done, and at this point I'm not sure at this point if SL will allow it to be completed. Fortunately they aren't asking me to complete that project yet, so its not an issue (yet) but it will be in the future.
Are there fixes in progress to address these issues?
HI Jesse,
At this point, we're still trying to collect as much information as possible from users who experience this. Are you able to open a ticket of your own share your file with us so we can take a closer look and work with you to find a solution?
Thanks for the info, Tom. I've just confirmed that we've escalated your case and John has now taken ownership of it. He'll be contacting you ASAP to discuss it in more detail. Thanks again for letting us help out on this.
Was anybody able to come up with a solution to this? I am having the same problem
Hi Dave,
Currently, Storyline is a 32-bit application, which means Windows only allows us to address 2GB of memory.This is something our guys are working on improving for the future. In the meantime, here are some suggestions that may help:
1. Work on your local drive (your C: drive). Working on a network drive or
a USB drive can cause erratic behavior, including file corruption, loss of
audio, and other unexpected behavior.
2. You should also make sure the directory path to your project files and
your published output is less than 260 characters (for example
C:\Articulate).
3. Avoid using special characters, accents or symbols in your file names.
Additional information regarding "Naming Files, Paths, and Namespaces" in
Windows operating systems can be found in the following Microsoft article:
http://msdn.microsoft.com/en-us/library/aa365247(VS.85).aspx
================
And you can delete Articulate temporary files:
** It is sometimes helpful to delete all files and folders from the temp
folder and not just the Articulate folder. Ask your IT department for
assistance with this if you are unsure how to proceed.
1) Close all running applications.
2) Open Windows Explorer and go to %temp%\Articulate
3) Select all files and then the press the Delete key.
** You may skip any files you are not allowed to delete. We only need to
clear out your temp folder as it can affect your system performance if the
temp folder is getting full.
Do you have any idea of the timeline for the upgrade of Storyline as a 64-bit application? This is an issue for me as well with projects.... Thanks!
Not supported by Articulate, but this has worked for me: http://www.ntcore.com/4gb_patch.php
If you have a 64bit os, and at least 8gb of memory on your machine, you can use this patch to increase the virtual memory SL uses. It's not endorsed by Articulate, but it works great. Seriously cut back the errors I get when running SL. I still get a memory problem here and there, but not to the extent I used to. Maybe once a month as opposed to once, sometimes twice a day.
The program is free, website is virus free and it's 3rd party solution, but it really works.
That patch sounds really helpful. Anyone know of something similar for those of us who still have a 32-bit operating system?
Dorothy
Thanks for your feedback Peter ...the solution Jesse is suggesting (the patch) worked for me ... good thing too because I am just finishing up this project and we have a very tight deadline, it saved my butt.
Glad to hear it, Dave. And yeah, the patch seems to have helped a lot of people out so far. It's been a great find.
Can I ask a stupid question. Does this patch work on Windows 7? I downloaded it, but it won't install on my 7 system. Not sure what the problem is..
That is what I am using it on Kristine ...
I have a W7-64 bit setup and the patch works seamlessly and (so far) trouble free..
But the patch doesn't work if you're using Windows XP, right?
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