Motion path animations: "Orient shape to path" movements are not smooth


I've been trying out some motion path animations, and was looking forward to implementing the "Orient shape to path" option for simulating traffic scenarios.

Unfortunately, even adding a basic turn results in a jerky movement. Please see attached file.

Is there any way to smooth out such a turn so that it looks natural?

Thanks for any input you can provide.


10 Replies
Allan Dunlop

Tom, thank you so much for taking the time to do this! Such a thorough explanation--it's greatly appreciated.

I had experimented briefly with curves, but found that I wasn't doing them cleanly. It's probably that I used too few points. Will practice this. It's something I'll need to learn anyway, as many of the movements I'll be animating won't just be a 90-degree turn.

Thanks very much once again.

Katie Riggio

Hello Amber. Thanks for reaching out!

We're still seeing an issue with motion path animations in Storyline 360, but Tom's tip above should help smoothen the interaction for now:

  • Use the curve tool to draw the path and turn off the easing.
📕 More on adjusting the properties of animations: Choosing Effect and Path Options in Storyline

Let us know if you have any other questions!

Maria Costa-Stienstra

Hi, Carol.

Thank you for sharing the .story file!

I can see what you mean by "kind of jumps at the beginning". One suggestion I have is to, instead of adding the entrance animation (fade) and the line motion path (starting at 8 seconds) to the same object, can you duplicate your logo so that:

  • Fade happens on object one. 
  • Object two has a line path and a trigger to start moving when the timeline starts on that object.
  • The end of object one is the beginning of object two:

Windows 10 (1) 2021-10-12 at 11.46.37 AM

Let me know if this works a little better!