Motion Path relative start doesn't behave as expected
Jul 14, 2016
By
Terry Bell
Hello,
I've used motion paths, but have not had any need for a relative starting point until now, and now I can't get it to work. Can anyone tell me if they've had the same issue in the current version of SL?
The object 'snaps' back to the starting point before beginning the motion along the path. I tried having the path start when the timeline of the object starts, AND based on the timeline. Neither are working.
I have tried origin unlocked and origin locked, it made no difference.
ALSO - adding a Fade or Shrink animation to the same object causes it to jump to the end position and fade/shrink. It seems you can't combine motion paths and exit animations. (!!!!)
3 Replies
Do you have story file you can share?
These may help - https://community.articulate.com/articles/the-key-to-working-with-motion-path-triggers-in-storyline-2
https://community.articulate.com/series/articulate-storyline-2/articles/syncing-motion-path-animations
I did some more tests, and it appears that you can't do the "reverse path direction" with "relative starting point". If that is the case, then those two options should not be able to be set at the same time. =\
Hi Terry. The way the "reverse path" is designed is that it will jump to the end of a path and then move along. When you add "relative start point," it will jump to the end of the path based upon where you last landed.
So if you have a curved motion path that goes up somewhat, and you choose "reverse path," the object will jump to the end of the path (which would be the up position) and travel backwards along the path. If the object then moves to another location, it will have the same behavior based upon where that object is at that point. I've attached a video demonstrating.
That being said, what is the motion you would like to accomplish? Maybe we can figure out the way to design it. Would you like to share your .story file in your reply?
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