SL2 Motion path relative start points - Hit and Miss
I've been playing around with my new install of SL2, and noticed a motion path niggle I just can't seem to fix.
When I build a motion path such as the wellness monitor or baseball diamond examples, I've noticed that if the user continually goes backwards and forwards along the paths, the object that's moving will eventually skew further and further away from its original path. I tried building the wellness monitor in multiple ways, but no matter what I did the heart would gradually mover further and further away from the steps. You can see it starting to happen even in the above video.
I can only assume this is because each consecutive animation is not starting from the exact point the last one ended? Has anybody else encountered this and is there a work around? Thanks. Without this fixed, I can't really see a use for relative start point motion paths )-;