I'm used to add new objects or cut/paste the main object in states so I can add animations when switching states (for instance have a button blink once in orange). It seems that this feature doesn't work anymore in SL x64. Instead, the added object I put in a mouseover state, shows also on normal state.
That's a real bummer, because this trick has been used as a core feature in all my courses. I hope you can bring back this feature in SL x64 !!!
What am I trying to do ? A button that when it changes from disabled to normal state, flashes once in orange, by adding an orange object in the state.
So there might be the gist of it : There's no way to "turn off" an object you add in a state. Even if it carries over the trigger : "turn to disabled state at the end of the entry animation", it just does the entry animation and stays on. I've made a quick file to show what's happening. I guess there might be some way to get this "blink orange once when you switch to normal state" working ?
If only there was an animation loop option in Storyline :(
FIRST ANSWER :
I think you might be right, because on another project this worked, quite well, as I was used to ... So I guess this might have more to do with a property related to the object I pasted in the state (maybe its own timeline, or a trigger I didn't remove ?). I noted that some properties are carried over in the states and can mess up with those.
In my other project, I pasted a new object and animated it on state change, so all might be well after all :)
Cheers and happy new new year to all Articulate community members !!
Triggers will not work when copied into a state. I believe I have some feature requests in for timelines inside states and creating flash like symbols that can be reused everywhere and edited once, so maybe one day.
4 Replies
I have tried this Storyline 64 with no problems. (If I am understanding your description) Do you have a Story to share? Or a work flow?
Hello Ron, thanks so much for your answer.
EDIT :
Hahaha I managed to reproduce the problem.
What am I trying to do ? A button that when it changes from disabled to normal state, flashes once in orange, by adding an orange object in the state.
So there might be the gist of it : There's no way to "turn off" an object you add in a state. Even if it carries over the trigger : "turn to disabled state at the end of the entry animation", it just does the entry animation and stays on. I've made a quick file to show what's happening. I guess there might be some way to get this "blink orange once when you switch to normal state" working ?
If only there was an animation loop option in Storyline :(
FIRST ANSWER :
I think you might be right, because on another project this worked, quite well, as I was used to ... So I guess this might have more to do with a property related to the object I pasted in the state (maybe its own timeline, or a trigger I didn't remove ?). I noted that some properties are carried over in the states and can mess up with those.
In my other project, I pasted a new object and animated it on state change, so all might be well after all :)
Cheers and happy new new year to all Articulate community members !!
Triggers will not work when copied into a state. I believe I have some feature requests in for timelines inside states and creating flash like symbols that can be reused everywhere and edited once, so maybe one day.
The new Emphasis animations that are featured here on the roadmap may be able to provide a solution as well - https://access.articulate.com/support/article/Articulate-360-Feature-Roadmap