I have a series of slides in a scene, currently they have no triggers, so the left hand nav panel in Normal View is not having to work to show links between them. Yet the display of slides is horizontal (entirely unhelpful as the panel is thin and tall). is there a way to switch this panel to a vertical list of slide thumbs, as in PowerPoint?
Hmmm. I'm not seeing that behavior. By default, there's a Player Trigger that jumps to the next slide. When I delete this trigger, that's when the view switches to Horizontal. Is that by any chance what you did?
After my post I realised that the vertical display changes to horizontal if one removes all the triggers. I just don't know why it's helpful for it to do that!
Dear support, is there any point in arranging slides horizontally on the scene panel if you remove all standard transition triggers in the player?
It would be convenient to use a vertical panel in a vertical direction. I think most developers make custom buttons and player menus and don't use the built-in player of the program.
If you replace the standard transition triggers with custom triggers, the thumbnails will line up vertically. The main purpose of that panel is to show the relationship between slides that the triggers create, thus showing the flow of the project from slide to slide.
So yes, if there is no flow from one to the next, it makes sense that they show up on the hierarchical chart as equals (horizontally).
But the fact is that the slides are numbered and, in the absence of triggers, they can calmly line up vertically. The built-in transition trigger does not clean up the hierarchy either, nor does the "absence" of triggers at all.
In addition, custom triggers are usually done on slide master, this is the normal way. The program could also pay attention to this )
There was an idea to make crutches: to enable temporary triggers for swipe. Then the standard buttons do not appear in the player, but the slides are rearranged ... True, a slide with a question knocks this flow down )
5 Replies
Hi John,
Hmmm. I'm not seeing that behavior. By default, there's a Player Trigger that jumps to the next slide. When I delete this trigger, that's when the view switches to Horizontal. Is that by any chance what you did?
yes Rebecca, and thanks for the reply.
After my post I realised that the vertical display changes to horizontal if one removes all the triggers. I just don't know why it's helpful for it to do that!
Anyway, not a huge problem.
Dear support, is there any point in arranging slides horizontally on the scene panel if you remove all standard transition triggers in the player?
It would be convenient to use a vertical panel in a vertical direction. I think most developers make custom buttons and player menus and don't use the built-in player of the program.
If you replace the standard transition triggers with custom triggers, the thumbnails will line up vertically. The main purpose of that panel is to show the relationship between slides that the triggers create, thus showing the flow of the project from slide to slide.
So yes, if there is no flow from one to the next, it makes sense that they show up on the hierarchical chart as equals (horizontally).
Hello Walt
Thanks for sharing your thoughts.
But the fact is that the slides are numbered and, in the absence of triggers, they can calmly line up vertically. The built-in transition trigger does not clean up the hierarchy either, nor does the "absence" of triggers at all.
In addition, custom triggers are usually done on slide master, this is the normal way. The program could also pay attention to this )
There was an idea to make crutches: to enable temporary triggers for swipe. Then the standard buttons do not appear in the player, but the slides are rearranged ... True, a slide with a question knocks this flow down )