Hello! I was hoping someone could help me figure out how to fire off a sound when a dragged object returns to it's initial spot on the screen. Essentially when the mouse button is let go of.
The idea is to play a buzz sound with some feedback that they need to try again. I just can't find a way to tie the sound to the snap back.
The snap back option if an object is dropped incorrectly doesn't have a trigger associated with it, so I'm not certain how you would set this up. You may want to use the "dropped correct/incorrect" states for each object, and then you could add the audio to play based on the item changing to the dropped incorrect state.
The snap back option if an object is dropped incorrectly doesn't have a trigger associated with it, so I'm not certain how you would set this up. You may want to use the "dropped correct/incorrect" states for each object, and then you could add the audio to play based on the item changing to the dropped incorrect state.
2 Replies
Hi Kari and welcome to Heroes!
The snap back option if an object is dropped incorrectly doesn't have a trigger associated with it, so I'm not certain how you would set this up. You may want to use the "dropped correct/incorrect" states for each object, and then you could add the audio to play based on the item changing to the dropped incorrect state.
This is what I would do
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