Adding incorrect feedback sounds, drag and drop
Sep 04, 2014
I have a drag and drop activity. When a dragged object is released over an incorrect drop location, the drag object snaps back to original position - this is as intended and fine. But, when I add a sound to the snap-back (incorrect sound), the incorrect locations accept the drop (as if it was correct) - this is bad. It seems that by adding the play media trigger the snap-back feature stops working.
The trigger is: action (play media); media (incorrect sound); when (object dropped on); object (object_name); dropped on (multiple incorrect drop objects).
Ideas? Thank you.
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