For example. I have a home page with intro interactions (dialogue). On one layer. When the user returns to access another scene, I do not want the same intro interaction to play, but something else. So basically the intro animation is a one off. I want something different to show each time they return.
Set up your dialogue - called "HomePageDialogue" for example, (just to be creative......)
Create a Variable - e.g. SoundPlayed = False
On the Home page, have a Trigger set to "Play HomePageDialogue when Timeline starts on HomePage
When they hit next to move on, (or whatever), set the Variable to False, then, when they return, it will not play.
Rinse and Repeat for whatever you DO want to happen.
Hope that helps.
Bruce
Thanks Bruce. Glad to see my explanation wasn't too convoluted.
Now the tricky part is this: Tom Kulm had a template for DnD. I changed a few things around to avoid an extra click. instead of the user clicking play, the object will be dropped and jump to a specific slide ( see attached ex of the template). I guess I am making this more complicated, but really dislike so many clicks. So every time the user revisits the home page it will resume a saved state. Oh well, if it doesn't work out I will just have an arbitrary image on the screen.
Based on an earlier conversation, here's how to use a number variable to have something different appear each time someone returns to the main menu. How you send them off to the scenes (drag and drop or a simple button) doesn't make a difference. You're really only interested in what happens when they return.
6 Replies
Hi,
Set up your dialogue - called "HomePageDialogue" for example, (just to be creative......)
Create a Variable - e.g. SoundPlayed = False
On the Home page, have a Trigger set to "Play HomePageDialogue when Timeline starts on HomePage
When they hit next to move on, (or whatever), set the Variable to False, then, when they return, it will not play.
Rinse and Repeat for whatever you DO want to happen.
Hope that helps.
Bruce
Thanks Bruce. Glad to see my explanation wasn't too convoluted.
Now the tricky part is this: Tom Kulm had a template for DnD. I changed a few things around to avoid an extra click. instead of the user clicking play, the object will be dropped and jump to a specific slide ( see attached ex of the template). I guess I am making this more complicated, but really dislike so many clicks. So every time the user revisits the home page it will resume a saved state. Oh well, if it doesn't work out I will just have an arbitrary image on the screen.
Karen,
Based on an earlier conversation, here's how to use a number variable to have something different appear each time someone returns to the main menu. How you send them off to the scenes (drag and drop or a simple button) doesn't make a difference. You're really only interested in what happens when they return.
Mike
Thanks Mike! I know I'm a bit late, but I finally had time to work on my side project where this is coming very handy!
Great to hear Karen!
I will probably have some additional questions
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