6 Replies
Bruce Graham

Hi,

Set up your dialogue - called "HomePageDialogue" for example, (just to be creative......)

Create a Variable - e.g. SoundPlayed = False

On the Home page, have a Trigger set to "Play HomePageDialogue when Timeline starts on HomePage

When they hit next to move on, (or whatever), set the Variable to False, then, when they return, it will not play.

Rinse and Repeat for whatever you DO want to happen.

Hope that helps.

Bruce

Kai ...

Bruce Graham said:

Hi,

Set up your dialogue - called "HomePageDialogue" for example, (just to be creative......)

Create a Variable - e.g. SoundPlayed = False

On the Home page, have a Trigger set to "Play HomePageDialogue when Timeline starts on HomePage

When they hit next to move on, (or whatever), set the Variable to False, then, when they return, it will not play.

Rinse and Repeat for whatever you DO want to happen.

Hope that helps.

Bruce


Thanks Bruce. Glad to see my explanation wasn't too convoluted. 

Now the tricky part is this: Tom Kulm had a template for DnD. I changed a few things around to avoid an extra click. instead of the user clicking play, the object will be dropped and jump to a specific slide ( see attached ex of the template). I guess I am making this more complicated, but really dislike so many clicks. So every time the user revisits the home page it will resume a saved state. Oh well, if it doesn't work out I will just have an arbitrary image on the screen.

Mike Enders

Karen,

Based on an earlier conversation, here's how to use a number variable to have something different appear each time someone returns to the main menu.  How you send them off to the scenes (drag and drop or a simple button) doesn't make a difference.  You're really only interested in what happens when they return.

Mike