Tough to answer. What counts as a 'piece of content' ? A earlier designed/developed interaction you use as basis for new content? Or only new interactions from scratch? That makes quite a difference.
By content, I mean a brand new piece of content, built from scratch (you could nab interactions you've previously built if you have them).
Basically, I am trying to pull a case together to get another developer (it's currently just me). But, as you know, eLearning build times all depend on the complexity of the build and the subject/objectives you're delivering.
I typically build 2-4 brand new courses per year and maintain around 9 compliance courses each year (which can sometimes count towards building a brand new course if I've decided it needs a full refresh). It can get rough if a team decides they'd like new elearning developed (I mainly work on HR pieces), and we actually did have a department hire an instructional designer bc I was unable to assist them with developing the amount of content they needed.
As mentioned about that is a real tough question to answer, interaction levels, amount of content, what platform you use ie Rise, 360 or others all take different amounts of times. Then there's any graphics you might need drawing, animations etc.
Again, this depends on the course. I've done a pathway with 3 modules, with 6 modules and a few with just 1 module. The 6 module pathway was big, had a lot of content, but each module was based on the same design so it wasn't like 6 individual courses as I could utilize content. Don't get me wrong, it still took a long time though.
I know right, it basically is how long is a piece of string isn't it.
I use Storyline most of the time; I like the speed of RISE, but I like the flexibility over design and layout in Storyline more (plus I've used it for so long, it is a rapid build tool for me).
I create some of my own graphics, but nothing major. I use a lot of stock images to balance out how quick they need to be developed and build videos using Vyond.
Agreed! There's so much variance in project sizes, this is a great number to look at: how much did you have to turn away? This is actually a point I brought up with our chief - I can get my work done, but if anyone needs "extra" there isn't enough of me to go around.
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Tough to answer. What counts as a 'piece of content' ? A earlier designed/developed interaction you use as basis for new content? Or only new interactions from scratch? That makes quite a difference.
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I know isn't it!
By content, I mean a brand new piece of content, built from scratch (you could nab interactions you've previously built if you have them).
Basically, I am trying to pull a case together to get another developer (it's currently just me). But, as you know, eLearning build times all depend on the complexity of the build and the subject/objectives you're delivering.
I've been sent this link https://www.td.org/insights/how-long-does-it-take-to-develop-training-new-question-new-answers, which is great, but dated. I was planning on pulling all the stats together and working out an average (with additional comments explaining how builds can vary).
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I typically build 2-4 brand new courses per year and maintain around 9 compliance courses each year (which can sometimes count towards building a brand new course if I've decided it needs a full refresh). It can get rough if a team decides they'd like new elearning developed (I mainly work on HR pieces), and we actually did have a department hire an instructional designer bc I was unable to assist them with developing the amount of content they needed.
As mentioned about that is a real tough question to answer, interaction levels, amount of content, what platform you use ie Rise, 360 or others all take different amounts of times. Then there's any graphics you might need drawing, animations etc.
How many modules would you say go into a course (estimation) or how long would you say a course is?
Again, this depends on the course. I've done a pathway with 3 modules, with 6 modules and a few with just 1 module. The 6 module pathway was big, had a lot of content, but each module was based on the same design so it wasn't like 6 individual courses as I could utilize content. Don't get me wrong, it still took a long time though.
I know right, it basically is how long is a piece of string isn't it.
I use Storyline most of the time; I like the speed of RISE, but I like the flexibility over design and layout in Storyline more (plus I've used it for so long, it is a rapid build tool for me).
I create some of my own graphics, but nothing major. I use a lot of stock images to balance out how quick they need to be developed and build videos using Vyond.
I suppose in that case I'm after how many modules you create a year rather than courses (as an estimate).
For instance, I created 40 modules in 2020, but some were quick RISE docs and others more complex with games in or just longer due to the content.
One way to look at it is how many requests you had to defer because of not having the resource to complete.
I think I built 10-15 of varying sizes in 2020.
Agreed! There's so much variance in project sizes, this is a great number to look at: how much did you have to turn away? This is actually a point I brought up with our chief - I can get my work done, but if anyone needs "extra" there isn't enough of me to go around.
That's a good way of looking at it!!