Hi Shevi! I’ve never created a word search in Storyline before, so hopefully someone in the community has more insight. In the meantime, I wanted to share these examples with you in case you haven’t seen these specific ones. You can download the story file to see how they created it.
Hi Shevi! I think the text is only there as a reference to help build the course. It's the triggers that make things happen. From what I can tell, it appears she used a ton of triggers to change states and adjust variables to get it to work. I see that Anna is helping to answer your questions over in this thread which is great since she built it and definitely knows it best. Hope you're able to create exactly what you envision! I love a good word search. 😊
I am waiting for an answer in that thread. Since Anna is nor responding to my question- can you help here, or there, to understand how the text changes. What I don't understand is the trigger of "adjust the variable” . I don't get where the value Palabra 1 for example comes from? In the variable created- there is no value. Thanks.
Hi Shevi! If I understand correctly, I think the value Palabra 1 is just text Anna typed in as a reference to make the SOPA1 variable "change" to something...
...so that the variables at the top would work...
I edited the Palabra 1 text to say chimpanzee and the word search appeared to still work. My guess is that's because SOPA 1 "changed". It doesn't matter what it changes to since the other triggers only require it to change to something in order for the state of the letters to change states to Correcto.
A continuation to this: I'm building a game based on the wonderful Anna's game, but it's a little different.
Instead of a bank of hidden words, I want to create definitions that once the player recognizes the missing word, and clicks on the first and last letter, it will not only light up in the crossword puzzle, but also in the definition text. So far so good.
The thing is that I need about 10 definitions and I can't put all on one slide.
How would you construct the crossword puzzle and definitions in the optimal way that the learners could solve it? it can be one definitions at a time or a few together?
How can I avoid a situation that the player will just click on letters before the relevant definition appears?
Hi Shevi, I will put definitions on layers. Once a correct word is found, the definition of the layer shows. And then you can hide the definition layer when users click outside the definition text box or put a close BTN to hide the layer so users can move onto finding another word. Also, you can have a trigger to show the layer again when clicking on the found text on crossword.
If I want the definitions to be shown one after the other, automatically (without clicking on a close BTN), - how can I do that? and in this case, how can I manage the option of learners to click on a word which is not the reveal definition?
13 Replies
Hi Shevi! I’ve never created a word search in Storyline before, so hopefully someone in the community has more insight. In the meantime, I wanted to share these examples with you in case you haven’t seen these specific ones. You can download the story file to see how they created it.
Hi Sarah, I'm familiar with these two. Actually I was exploring the second one, and what I don't get is how the variables change.
Does this happen because of the text box on the right of the slide? how does it work? just writing: Sopa 1= palabra1: Chimpanzee, will do that?
Thanks
Hi Shevi! I think the text is only there as a reference to help build the course. It's the triggers that make things happen. From what I can tell, it appears she used a ton of triggers to change states and adjust variables to get it to work. I see that Anna is helping to answer your questions over in this thread which is great since she built it and definitely knows it best. Hope you're able to create exactly what you envision! I love a good word search. 😊
I am waiting for an answer in that thread. Since Anna is nor responding to my question- can you help here, or there, to understand how the text changes. What I don't understand is the trigger of "adjust the variable” . I don't get where the value Palabra 1 for example comes from? In the variable created- there is no value. Thanks.
Hi Shevi! If I understand correctly, I think the value Palabra 1 is just text Anna typed in as a reference to make the SOPA1 variable "change" to something...

...so that the variables at the top would work...
I edited the Palabra 1 text to say chimpanzee and the word search appeared to still work. My guess is that's because SOPA 1 "changed". It doesn't matter what it changes to since the other triggers only require it to change to something in order for the state of the letters to change states to Correcto.
Does that make sense?
I would use selected states and then change to disabled when correct
Now it does- I would never think of this great way to get things working:) Thanks Sarah!
Phil- can you explain what you mean? disable what? if you mean states for the letters- some words have common letters
I always avoid using common letters with word searches as it breaks the logic. I would disable the letters as they select a complete word
Got it, thanks Phil.
Hi
A continuation to this: I'm building a game based on the wonderful Anna's game, but it's a little different.
Instead of a bank of hidden words, I want to create definitions that once the player recognizes the missing word, and clicks on the first and last letter, it will not only light up in the crossword puzzle, but also in the definition text. So far so good.
The thing is that I need about 10 definitions and I can't put all on one slide.
How would you construct the crossword puzzle and definitions in the optimal way that the learners could solve it? it can be one definitions at a time or a few together?
How can I avoid a situation that the player will just click on letters before the relevant definition appears?
Any ideas will be appreciated:).
Thanks
Hi Shevi, I will put definitions on layers. Once a correct word is found, the definition of the layer shows. And then you can hide the definition layer when users click outside the definition text box or put a close BTN to hide the layer so users can move onto finding another word. Also, you can have a trigger to show the layer again when clicking on the found text on crossword.
Thanks Joanne!
If I want the definitions to be shown one after the other, automatically (without clicking on a close BTN), - how can I do that? and in this case, how can I manage the option of learners to click on a word which is not the reveal definition?