Have you had any challenges with learners opposed to gamification? How did you overcome?
I'd like to clarify my question here. I recently finished designing a heavy content course for adult learners and I designed some fun games to present some part of the content. The aim of the games was to 'test to learn', so basically you would go through the game along with the character and the character asks you a question in every step, if your answer is correct, the feedback shows a brief description of the correct response, and it is the same if you choose the wrong answer. The feedback I have received is that people feel they are being tested on the content they haven't learned yet. It is the first time these learners are being introduced to gamification and they are used to being presented with the content and then being tested on the content.
Has anyone had reluctance towards using gamification, and how have you overcome that? Or do you have other suggestions?
I appreciate your response.