2 Replies
David Goodman

I know that there is a Menu structure within the Player that can be restricted or open etc. Within the course, there is a Menu screen (not the player screen) with 4-5 lesson headings. Select a lesson and it jumps to that scene. You can gate/restrict the course Menu so that the learner must take Lesson 1 , complete it and return a variable as True so that Lesson 2 becomes active when Lesson 1 is True. My questions are:  1. if the course Menu is gated/restricted, how do you restrict the learner from using the player Menu to jump around (hiding the Menu is not an option). 2. Within this presented scenario with the course Menu, does it make any difference how the player Menu options are set. In essence, my question is which takes control-  the player Menu or the internal course Menu?