Tutorial on Master Chef ArtiGame
Jan 30, 2014
By
Stratbeans C
We created an ArtiGame titled MasterChef, about which I wrote about a week back. Thanks to all of you who played the game and provided us with feedback.
We have put in place a tutorial on how this game was created, we hope and wish this would benefit others who would like to do something similar.
Also this is not a perfect game, so would love to have people critique and suggest what else could have been done better or what could be other ideas.
14 Replies
@Prasoon
What is the training purpose of the MasterChef game?
Or did you make it to show what your company can do in Articulate Storyline?
Nicholas
Nicholas, MasterChef per se is not designed with any learning intent, but its designed to mimic standard games. And you are right, we at vGamify are trying to see how simple games can be created using Articulate Storyline.
Would encourage us if you can read the blog and drop your comment on it !
@Prasoon,
Thanks, so you're using Storyline to see how you can mimic standard games.
I was just curious in how that game would be used in a business context.
I'll take a look at the blog.
Nicholas
@Prasoon
Would you put the website tutorial into screenr?
Nicholas
Thanks Nicholas for going through the blog and encouraging us to put the source code on community and do a screenr. We are on it and would do it shortly.
@Prasoon
Looking forward to it.
Nicholas
I had fun, put a smile on my face . I can see how this type of game could be used for identifying material needed to complete a job. An Example: Put all the the tools a lineman would need to climb a pole into the truck bin. You could have them pick climbing hooks, climbing harness etc.....and drop them into the truck bin.
All games must have instructions. When I started to play this game, I had no idea what I was supposed to do, how I was supposed to do it, and what was the point? It was all trial and error and this is really not the best way to go even for a game.
Look at all published board games and online games. They all have instructions. If the player decides to ignore the instructions and just play that is up to them, but as game maker, there should be instructions so the person knows how to play and score.
A very nice example. An Articulate Storyline file that can be used as a template would be much appreciated by the community.
Dear Dane, its a good feeling know that you enjoyed the game. Thanks for sharing the idea for the climb-the-truck game, I would share this with my team. Do let me know if you would want to participate in co-designing this game - it would be fun !
Dear Jeffrey, you are right, the conventional wisdom does suggest that games should have instructions so that firstly the user is able to understand the gameplay and secondly would giveperformance dynamics .
I remember having a *heated* debate in house, when Rohit (game play designer) suggested we stay away from instruction and the game play should have callouts which guide the player just in time.
However, in retrospect, I think putting instructions would have been a good idea.
Thanks for taking time out to try out our game, if you get time do put in your comments on our blog, it would surely encourage our team further.
Thanks Ala ! We are in process of putting the Storyline file in the community, should get done in a day or two.
I have attached the source code of the game here. Also have updated the blog post with the same.
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