Forum Discussion
Trigger Jumps to Wrong Cue
I think I have an idea of what is happening on the internal functions in Storyline. The cue points are held ordered array. The cue points are assigned an order number (1st, 2nd, 3rd...) . Somehow they are not re-instantiating "jumpToCuePoint_variable" when the subsequent "Jump to" to is called. So it goes to whatever cue point was last in the variable "jumpToCuePoint_variable". I think it has to do with the jump to and play timeline and not setting the next cue point in that internal function correctly.
Scenario I had audio playing, a pause on cue point 1, another cue point 2, audio playing, a pause on cue point 3. another cue point 4, etc. While the audio played the user could click a continue button to skip to the next cue point with a pause timeline. My second Jump to cue point failed and when back to a previous cue point when I wanted it to jump forward.
Sometimes successful solution is to put a trigger "Pause timeline on this layer" when the user clicks on button_1 immediately before my "Jump to cue point" when the user clicks on button_1 trigger.
I looked at another storyline file with the same problem and couldn't fix it. And it repeatedly jumps to a previous cue point (or time). The same timeline will jump whether using cue points or times for the jump to trigger. the eventdispatcher is broken with cue points. I just have heart ache trying to design with this trigger.