Forum Discussion

DahleenHansen-2's avatar
DahleenHansen-2
Community Member
2 months ago

Having a "trainer mode" in Preview

Hi Community! 

My team and I are working with Storyline since last year.

We often come to a point where just a few triggers (or even only one) are not working as expected and here comes the problem: when setting up/changing a trigger we always have to preview the entire project to analyze if it's working as desired. Our courses tend to be very long, so previewing a course with having 

  • next disabled until users clicked everywhere
  • next disabled until timeline ends
  • only possible to move on when actions completed / statuses are visited
  • ...

can take up to 30 mins each time!! And this list could be longer, if you know you know ;) 

So: it would be more than awesome if something like a preview mode exists, where all of the mentioned restrictions could be toggled off for testing certain triggers.

I hope I was able to bring my thoughts to an understandable point as English is not my 1st language. 

Thanks for reading and the opportunity to bring such discussions up.

Greetings from Germany 

  • AndrewJGibson's avatar
    AndrewJGibson
    Community Member

    I would second this as it is very much needed because it's a pain to go through and disable all the blocks and dependencies around the triggers when troubleshooting an issue after publication. 

    Another part to add to this is the ability to preview layers without having to build triggers to access them in the player. It'd be nice to see them as nested objects in the menu in the player during a preview. Especially if that's where the trigger is not working right, it would make it much easier to access those elements during a preview.