508 Compliance Alt Text and Object States
For one of our customers, we are working on updating an existing Storyline360 course and making it 508 compliant. During this process, we are updating the alternate text/aria labels for objects in the eLearning course. Some of our objects contain multiple states, but most only require one value as the alternate text.
When updating the alternate text from the Accessibility menu directly from the timeline (without editing a state), the change is not always being picked up by a screen reader. When an object doesn't have states, it works properly. But as soon as an object has multiple states, the screen reader requires the alternate text value to be updated within each specific state. For example, an object with the Normal (default) and Hover state will require the alternate text label to be added to the Normal state to be picked up by the screen reader. Updating the value without going into states, doesn't seem to change the value in the states. So currently it doesn't seem to be possible to update the alternate text value for objects with multiple states without updating it in each state. It also doesn't seem possible to change the alternate text value for multiple states for the same object at the same time.
Updating the alternate text labels for an existing eLearning course takes a lot of time if you have to manually change values within every possible state. Especially if this value should be identical in every state. Our eLearning files contain over a thousand objects and editing these alternate text values for every possible state requires a lot of work.
Looking at how objects usually behave in Storyline when editing states, alt text seems to work differently. When I create a button with multiple states and adjust the text or the color in the default state, it will apply it to all other states with identical values. I would expect the same thing to happen with alternate text values.
Is there any way to adjust the alternate text value for multiple states at the same time, without recreating the object? Or is there a way to change the alternate text for the Normal state of an object, without having to open the state?