Action Fine Tuning slow any tips?

Feb 21, 2023

Hi all,

I am in the process of editing a large amount of Try simulations. 

I am using action fine tuning to try and reduce the "death by clicking" effect. However, I am finding that the "saving changes" is taking an unreasonably long time (3 -4 minutes per 10 second tweek). 

I know my machine has enough ram and a decent enough graphics card to do video editing etc. Is there anyway I can boost the performance of SL360? maybe a way to adjust ram allocation?

any help would be greatly appreciated as this is really slowing down my project.

Kind regards

Toby

5 Replies
Jürgen Schoenemeyer
  • more memory does not help, storyline is a 32bit application and therefore can only use 2 GByte RAM
  • important is a very fast system drive, best a NVME SSD - storyline writes a lot (!!!) in the tmp directories on the system disk
  • maybe you could experiment with a RAM disk, you would have to get storyline to put the temp directories into the RAM disk
    @articulate: this would be a temporary solution until a 64bit version is available
  • whenever possible - compress all videos outside of storyline (e.g. with handbrake) and then set compression to "None" in storyline
Toby Lockyer

Hi Jurgen, 

Thank you very much for the quick response!

Thats a shame regarding the 32bit ram maximum, I was secretly hoping that I was being stupid and had left it on a low allocation. 

My new machine has an SSD, but my old PC had a HDD so I know exactly what you mean regarding slow write times.

In regards to compression, I totally agree that compressing the video before bringing it in to SL is an essential task and handbrake is by far the best option out there (speed and quality).

However, I recorded the simulation within SL360. I figured that if I export it and then compress it then I will lose the interactive options (Try mode)? If I am wrong then I will be very very happy as this will open up options to easily convert externally recorded videos to sims.

Thank you again for the guidance