Drag and drop behaves differently if not using a "Player" button

Hi, I have created a free-form drag and drop slide in which I have added feedback to the drop-correct/incorrect states.

This works fine when using the built in Player Submit button.

However, I need to produce the same effect with a Submit button on the actual slide rather than the player and when i assign the submit interaction the correct/incorrect states don't display.

Any suggestions how to fix this?

I have attached my project

4 Replies
Kevin Harland

Thanks Phil, do you have an example of an interaction that uses triggers to change states in a similar way that my interaction does? I can easily turn all the states to correct (or incorrect) but not sure, form what you suggested above, how to change them to the appropriate state dependent on drop zone.

I noticed if i uncheck "Delay item drop states until interaction is submitted" my states change as they are dropped over. However this is not the behavior I was hoping to use.

Many thanks