Am I going to have to create 90 different triggers? I am hoping someone will know of an easier way.
I have 18 characteristics in total, the user can pick any five that need to be dragged and dropped on my character. I want the character's state to change each time one is dropped, but I am thinking I have to create a variable for each object, then for each object already dropped? Or not? Any ideas more than welcome, I'm stuck! Thanks in advance!!
see attached - I've updated your file with a variable called count. Each time an item is dropped onto Brian, the count adds 1. Then I have a trigger to change Brian to state 1 if count=1, change Brian to state 2 if count=2
I have only applied this to the first row of 3 items.
You might need to tweak depending on if they drag it on and then drag it off as the count will continue...you didn't mention that scenario so I didn't account for it.
3 Replies
Hi Sarah
see attached - I've updated your file with a variable called count. Each time an item is dropped onto Brian, the count adds 1. Then I have a trigger to change Brian to state 1 if count=1, change Brian to state 2 if count=2
I have only applied this to the first row of 3 items.
Hope that helps.
That helps so, so much! Thank you, that was exactly what I was looking for.
Glad to help Sarah, good luck with your project.
You might need to tweak depending on if they drag it on and then drag it off as the count will continue...you didn't mention that scenario so I didn't account for it.
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