Am I going to have to create 90 different triggers? I am hoping someone will know of an easier way.
I have 18 characteristics in total, the user can pick any five that need to be dragged and dropped on my character. I want the character's state to change each time one is dropped, but I am thinking I have to create a variable for each object, then for each object already dropped? Or not? Any ideas more than welcome, I'm stuck! Thanks in advance!!