Help with exit animation (I think!)
Dec 09, 2016
By
Sarah Bailey
Hi again experts! Can anyone help me in trying to recreate the following animation? I have three boxes that I would like to animate as in the example below, then have a box that directs me to a layer when they click 'click here for more information'. I have tried having a hover state and swivel exit animation but its not working :(, please help if you can :) Thanks in advance, I really do appreciate the help you all provide on this discussion board.
http://pepperstreet.co.uk/remap-staging/capabilities/
17 Replies
The secret is to create as a separate object the hover state, and attach the desired animation to it. Then copy it, edit the states of the box, create a hover state, delect everything on it and paste the copied object. It will keep its animation. See the attached sample.
Thanks very much Walt :) I think I understand what you are saying but is a little confusing. I will have a go, If not, I will think of something else less complicated :) Thanks again
Hi,
Anyone tried "exit animation" under a state?
Hi Alvin
it's fiddly and doesn't always work but see attached sample.
You create the normal state, add the exit animation you want to the normal state, Ctrl C to copy that object, create the new state, delete the object on the new state and Ctrl V to paste into the new state. Then delete the animation from the normal state. The new state should now have an exit animation.
Hi Wendy,
Thanks for the clarity that it doesn't always work. What I wanted to happen was to click the object and have it animated exit (e.g. Click and Disappear).
1. Therefore, I tried creating an object and create a new state called "Disappear".
2. Under "Disappear" state, I delete the object and replace with an identical one and then apply an exit animation to it.
3. Create a trigger "Change the state of the object to Disappear when the user clicks"
Yes, and it doesn't work.
I adjusted your sample and it didn't work too.
Sorry which exit animation is Disappear?
I put a swivel animation on it - see video
I saw that it works for you.
Apparently, for my Storyline 360, it doesn't work!
(I recorded the preview screen as one of the scenes)
Hmm. Wendy could you share the file from your mp4 video so that I can take a peek at it?
Hi Leslie
here it is.
Thanks Wendy!
I see that it does work on click, but it also animates out if no click happens.
Alvin - does that behavior not work for you?
That would be to do with the short timeline I used Leslie wouldn't it?
I'm sure Wendy - and great to see for testing :)
I'm just not sure what Alvin needs overall.
Thanks for all of your assistance here. More 👀 help 😁
Hi Leslie,
The exit animation upon timelines ends is not what I need (as per Wendy explained).
What I wanted was to "Click the object and Disappear with an exit animation", what I hope to achieve was to have the animation applied to the object under its newly created state instead of using its existing default states OR instead of using triggers.
Love this active community!
Hi Alvin - That's what I thought I understood :)
I'm not sure of a way around it without triggers.
Here's my example that works in SL360.
Hi Leslie,
Why I was determined to achieve "Click object and Disappear with an exit animation (in a state)" is because it is possible to "Hover object and Appear with an animation (in a state)".
You can check out my Easter game @ this link for a better understanding.
https://360.articulate.com/review/content/0d5601de-8728-4e30-aa90-e39c7ddb9ee2/review?_ga=2.159010814.534988830.1494472658-1502258986.1494472582
In this game, when you hover over the egg, you can see "target locked" animated. This is possible because I applied entrance animation to the object within its "Hover" state.
I do hope the development hear this and have this improvement in the next update. I believe it is useful in a way or so.
Such a fun demo Alvin! I didn't know what rockets had to do with easter eggs, but I definitely didn't find them all. 😃
This discussion is closed. You can start a new discussion or contact Articulate Support.