You had two triggers on the next button. One to go to the layer and one to go to the next slide. It looks like your intention is for the user to go to the layer, then click the video icon to go to the next slide.
I deleted the trigger on the first slide that said go to next slide when user clicks next button.
Ok now that I see your story file I can tell you there are two things that are causing the problem.
1. If you look at the slide properties for slide 1.1 you will see that Slide Advances is set to automatically - it should be set to By User.
2. You have two triggers set for the next button - one says to jump to the layer when the user clicks the button and one says to jump to the next slide - delete the one that says to jump to the next slide and it should work the way you want.
i am a seasoned Captivate user. Storyline is confounding me at every turn. So....layers dont work the same here as in Captivate (or in any other layers capable application that I have ever worked on...how can you not follow industry standards here???)...ok rant over
How do I make two buttons show up on the slide? I have a slide with a background. One layer within that slide has two buttons. When I preview, I cannot see the buttons. meeeppp...lol...I really want to learn this software. Right now, I don;t have any respect for what it can do, but I am open to learning it and seeing how it can make my life easier.
SL takes what a lot of programs (you may or may not be familiar with them) consider to be layers and considers them to be objects in Z-order.. When it references layers, it refers to a separate overlay, which can have numerous z-ordered items. They lie in wait unitl their appearance is triggered by a show trigger. I personally find it extremely convenient.
Im glad Walt. I suppose when you reference z- order you are meaning stacking order. It still should mean that the only two objects on the work area should appear when previewing right? Can you help me ?
Thank you so much!!! I never would think a trigger would be needed to show a layer. Its so counter intuitive to what I am used to and what I have learned the term 'layer' to be. Six years of graphic designs and four years of Instructional Design and this is the first time I have ever needed a trigger to show a layer...lol.
LOL Raul. The Layers in Storyline are different but once you get the hang of them, they make a lot of sense. I think they were designed to make it easy to show/hide different bits on information when a user clicks something on the base layer.
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You have not provided much information to go on so I'll start by asking if you added a trigger to show the layer?
Yes. It's on my attachment. Did it not show? I will attach it again.
Hi Kendra!
You had two triggers on the next button. One to go to the layer and one to go to the next slide. It looks like your intention is for the user to go to the layer, then click the video icon to go to the next slide.
I deleted the trigger on the first slide that said go to next slide when user clicks next button.
Your updated file is attached.
Ok now that I see your story file I can tell you there are two things that are causing the problem.
1. If you look at the slide properties for slide 1.1 you will see that Slide Advances is set to automatically - it should be set to By User.
2. You have two triggers set for the next button - one says to jump to the layer when the user clicks the button and one says to jump to the next slide - delete the one that says to jump to the next slide and it should work the way you want.
Thanks Nancy! I didn't even notice the slide property, good catch. :)
Thank you!
Of course Kendra.
i am a seasoned Captivate user. Storyline is confounding me at every turn. So....layers dont work the same here as in Captivate (or in any other layers capable application that I have ever worked on...how can you not follow industry standards here???)...ok rant over
How do I make two buttons show up on the slide? I have a slide with a background. One layer within that slide has two buttons. When I preview, I cannot see the buttons. meeeppp...lol...I really want to learn this software. Right now, I don;t have any respect for what it can do, but I am open to learning it and seeing how it can make my life easier.
lol..the fact that I cant create a simple slide in this ass backwards software is starting to amuse me to no end...i am literally loling at stupidity
SL takes what a lot of programs (you may or may not be familiar with them) consider to be layers and considers them to be objects in Z-order.. When it references layers, it refers to a separate overlay, which can have numerous z-ordered items. They lie in wait unitl their appearance is triggered by a show trigger. I personally find it extremely convenient.
Im glad Walt. I suppose when you reference z- order you are meaning stacking order. It still should mean that the only two objects on the work area should appear when previewing right? Can you help me ?
I am placing two buttons on a layer. Nothing on the base slide. I preview. It shows nothing? How is this a z order parameter? Me no comprende.
I guess for now, I will just use triggers to show objects on the main slide as the slide progresses and figure out this "layer" function later.
Hi Raul,
Could you share the .story file that you're working on so that we can take a peek? I'd be glad to help you out.
Raul, the layer does not display by default so you have to put a trigger on the base layer to show the layer when the timeline starts.
hope this helps.
Nancy...will you be my friend :)
Thank you so much!!! I never would think a trigger would be needed to show a layer. Its so counter intuitive to what I am used to and what I have learned the term 'layer' to be. Six years of graphic designs and four years of Instructional Design and this is the first time I have ever needed a trigger to show a layer...lol.
Awesome. Glad that Nancy understood what you were asking here Raul :)
LOL Raul. The Layers in Storyline are different but once you get the hang of them, they make a lot of sense. I think they were designed to make it easy to show/hide different bits on information when a user clicks something on the base layer.
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