Object collision for animating object and dragged object only works while actively dragging
I am working on an SL game with motion and collision detection but ran into a hiccup. While dragging an object, if it intersects an animating object, the collision is detected and an action occurs but if I stop dragging the object (and I do not release the drag) if the animating object intersects my dragged object, the collision is not detected.
The collision is only detected if it happens while I am actively dragging the object.
In a nutshell, I have a circle that I am trying to drag to a box on the other side of the canvas. Between those two, I have a spinning windmill. If I touch the windmill while dragging the circle, the collision is detected. The problem is that if I stop dragging the circle and the windmill passes over the circle, then the collision is not detected.