5 Replies
Charles Zoffuto


So the problem is that if you don't use the exit animation and have the balloons animated off the screen (like in my bubble pop game - https://dl.dropboxusercontent.com/u/4162110/Bubble-Pop%20Game%20output/story.html) it is entirely too fast for a kindergartener to catch. The problem is that the hidden state won't work with an exit animation. The solution is not to use the hidden state. Rather what I did was to create a visited state in which I deleted the balloon. This allows you to use the exit animation and create something slow enough for your students to click on.

Don't forget you can also use the left-click trigger and double-click triggers assuming you are working on mousing skills with your learners.

Let me know if you need any additional help with this.

Charles Zoffuto

shannon page said:

Soooo... how'd you get the count as the bubbles got popped?

I added a variable called "score" and every time a learner popped a bubble there was a trigger set to adjust variable score - add 1.Here is the file for you to deconstruct. (https://dl.dropboxusercontent.com/u/4162110/Bubble-Pop%20Game%20output/BubblePopV2.story)

To advance you Storyline skills, you may want to consider taking a training course. (http://www.articulate.com/support/training.php) As one of the instructors I can unbiasedly say they are the best. Maybe I will see you in an upcoming class. Be sure to register early as they fill very quickly.