I am trying to do a very slow mousing activity for kindergarten. I saw a game like this where they would click the mouse on the balloon and the balloon would pop and disappear. At this point, I feel like I had my state right and the sound was on, but they state never changes to hidden. I have attached the slide.
So the problem is that if you don't use the exit animation and have the balloons animated off the screen (like in my bubble pop game - https://dl.dropboxusercontent.com/u/4162110/Bubble-Pop%20Game%20output/story.html) it is entirely too fast for a kindergartener to catch. The problem is that the hidden state won't work with an exit animation. The solution is not to use the hidden state. Rather what I did was to create a visited state in which I deleted the balloon. This allows you to use the exit animation and create something slow enough for your students to click on.
Don't forget you can also use the left-click trigger and double-click triggers assuming you are working on mousing skills with your learners.
Let me know if you need any additional help with this.
To advance you Storyline skills, you may want to consider taking a training course. (http://www.articulate.com/support/training.php) As one of the instructors I can unbiasedly say they are the best. Maybe I will see you in an upcoming class. Be sure to register early as they fill very quickly.
5 Replies
Hi Shannon,
The balloons don't need Exit animation. Just remove that and the balloons would start disappearing as soon as there is click on them.
Thanks
Hassan
Shannon,
So the problem is that if you don't use the exit animation and have the balloons animated off the screen (like in my bubble pop game - https://dl.dropboxusercontent.com/u/4162110/Bubble-Pop%20Game%20output/story.html) it is entirely too fast for a kindergartener to catch. The problem is that the hidden state won't work with an exit animation. The solution is not to use the hidden state. Rather what I did was to create a visited state in which I deleted the balloon. This allows you to use the exit animation and create something slow enough for your students to click on.
Don't forget you can also use the left-click trigger and double-click triggers assuming you are working on mousing skills with your learners.
Let me know if you need any additional help with this.
Thank you. I will try that. I feel sort of incompetent with this stuff sometimes, but I see where it can really be a benefit to young learners.
Soooo... how'd you get the count as the bubbles got popped?
I added a variable called "score" and every time a learner popped a bubble there was a trigger set to adjust variable score - add 1.Here is the file for you to deconstruct. (https://dl.dropboxusercontent.com/u/4162110/Bubble-Pop%20Game%20output/BubblePopV2.story)
To advance you Storyline skills, you may want to consider taking a training course. (http://www.articulate.com/support/training.php) As one of the instructors I can unbiasedly say they are the best. Maybe I will see you in an upcoming class. Be sure to register early as they fill very quickly.
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