Relative Start on Motion Path not so relative after all.
I have a motion path with a relative start point on a dial that has an offset pivot point. I've worked this successfully in the past with SL3 where regardless of how my dial image was rotated, the dial itself moved along the motion path maintaining the state of the dial. However, for some reason in SL360, the image used for the dial jumps to a different start point, runs the animation, then jumps to a result that is actually how/where I would have expected the image to have moved to along a smooth path. It is as though SL recognizes the start and end state of the animation, but runs everything along a motion path somewhere offset to where it should be.
Thoughts as to what is causing this? I'm thinking it has something to do with my offset pivot (rotation) point but as I said, this wasn't an issue when I was using SL3.