What is the easiest way to do this in Articulate storyline 2? Restrict navigation (preventing the student from clicking to the next layer until the audio for the present layer as completed) and not being able to advance to the next screen until the learner clicks on all the layers and listens to all the audio? Also, there should be a pop up box in case a student does try to hit the next button? thanks so much! anna
Just to throw out another suggestion, instead of disabling the next button, I'm a fan of just creating a true/false variable that has to be met in order to proceed.
This allows you to do stuff like have a layer pop-up when they click next (and shouldn't be able to proceed yet), with instructions on what they need to do/accomplish.
It's better for more complex slides that act as a sort of "hub" to others when you want to keep things clean on the menu and make it feel more like a game.
The built-in next and previous work as expected as well in that example, there's just additional buttons as alternatives. If you take a look at the trigger list you'll see that next button has restrictions based on the variable state.
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Hi Anna
if you are using the player default navigation you could set triggers:
Change state of Next button to disabled when timeline starts on base layer.
On final layer with audio : Change state of Next button to normal when media completes (audio file) on that layer.
Ok thank you! So then what about the pop up box if they click next too
early?
If you disable the button they can't click it early - they will see it but it won't be active - it will be greyed out slightly
Ok perfect. I understand the audio part. What about layers? Same?
Sent from my iPhone
Just to throw out another suggestion, instead of disabling the next button, I'm a fan of just creating a true/false variable that has to be met in order to proceed.
This allows you to do stuff like have a layer pop-up when they click next (and shouldn't be able to proceed yet), with instructions on what they need to do/accomplish.
It's better for more complex slides that act as a sort of "hub" to others when you want to keep things clean on the menu and make it feel more like a game.
Great alternative. How is this done exactly? Thanks! Anna
Check out the attached ad hoc example for specifics on the triggers you'll want to use for that sort of experience. Hope it's helpful!
This is a good place to start on variables by the way, they are so awesome once you get used to how they are implemented in SL2: https://www.articulate.com/support/storyline-2/introduction-to-variables-sl2
but what if i'm using the built in next and previous that's in the player..they don't seem to appear in the timeline
The built-in next and previous work as expected as well in that example, there's just additional buttons as alternatives. If you take a look at the trigger list you'll see that next button has restrictions based on the variable state.
Hi Anna!
Looks like Joseph is continuing to assist you here. Please let us know what further assistance is needed.
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