I would have thought so too! But I am having to manually go in and say hide on a specific target. It seems redundant since the drag and drop interaction is already there! When I open the trigger wizard, I am selecting "Change state of", object, to hidden, when object is dropped on (there is no option for CORRECT)...unless I am missing something.
I worked on Rectangle 6 only (She won't eat them). I added a Drop Correct state to the drag item and then set the trigger to change state of Rect 6 to hidden when object rect 6 dropped on Complete sentence on condition that rect 6 = drop correct.
You should be able to highlight (She won't eat them) then format painter to the other drag items to get the 'Drop Correct' state for each one. I'm not sure of your requirement if they get it on the wrong drop target though.
Then you can duplicate the triggers and just go in and change
8 Replies
I believe you can make a trigger that changes the state of the object to hidden once the state is 'Drop Correct' or something similar to that.
I would have thought so too! But I am having to manually go in and say hide on a specific target. It seems redundant since the drag and drop interaction is already there! When I open the trigger wizard, I am selecting "Change state of", object, to hidden, when object is dropped on (there is no option for CORRECT)...unless I am missing something.
Thank you for your help!
Hmm, I was thinking:
"Change State of
(Object in question)
To Hidden
When State
On (Object in question)
Is Drop Correct"
But that doesn't seem to be an option?
I suggest, instead:
"Change State of
(Object in question)
To Hidden
When Object Dropped on
(Select object in question)
Dropped on (Correct place it is to be dropped.)"
Hi Danielle
I worked on Rectangle 6 only (She won't eat them). I added a Drop Correct state to the drag item and then set the trigger to change state of Rect 6 to hidden when object rect 6 dropped on Complete sentence on condition that rect 6 = drop correct.
Hope that helps
Ew the formatting on that post is terrible. Looked better from my email, lol
So can I copy that to all of the objects!? That would be easier than basically redoing the interactivity for each button!
You should be able to highlight (She won't eat them) then format painter to the other drag items to get the 'Drop Correct' state for each one. I'm not sure of your requirement if they get it on the wrong drop target though.
Then you can duplicate the triggers and just go in and change
rect 6 to rect x
drop target
condition from rect 6 to rect x
Hope that helps
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