swf files don't pause when published in Storyline
I need some help figuring out why my .swf files don't pause in an LMS published Storyline file.
The swf files were created in Captivate and are published to pause for user interaction on each slide before continuing to the next slide. When I play back the swf file by itself, it works as intended.
I have the swf file set to run on a slide in a Storyline project with the following settings:
Show Video: In slide
Play Video: Automatically
Timing: Start Time 0 sec
Properties: Show until end of slide
Include HTML 5 output
Use Articulate Mobile Player on iPad (Allow downloading for offline viewing
Player: Storyline Player
Quality: Optimized for standard delivery
Tracking: Track using number of slides (17 of 20) *note, slide with swf file is #19 - not tracked
Player Controls includes the Seekbar
One additional thing I've noticed...the clickable areas in the Captivate swf file work correctly in the published Storyline file. It's the "pause project until user clicks" option that's set in Captivate (and which works fine when the swf is played by itself) that does not work in the published Storyline file. The pauses don't pause.
Also, the player controls that are being published in the swf file don't work like active controls. Click any control, or anywhere in the swf file that's playing (other than the clickboxes) and the swf toggles between play and pause. Are the swf controls invalid when published in Storyline with its player controls?
I could sure use some extra brain power to figure this out. Any ideas?...Suggestions?
Thanks for any help you can provide.