Trouble triggering Completed layer

Dec 26, 2023

I am creating a Clue game based on roles and responsibilities. The player moves through the rooms to collect the clues, fill in the person's file, and reveal who they are. The way I have it set up is a Base Layer > player clicks on the clue> clue shows layer with card> clicking on the card shows a reveal layer, and once all of the clue states are Visited, it's supposed to show the completed layer. Some rooms will have an outside slide that contains a challenge and then moves them back to the previous slide. The completed layer is not showing. Is there a better way to set this scene up, or to trigger a completed slide/layer to give learners the ability to freely choose the clues. I would appreciate any help :) 

 

1 Reply
Joanne Chen

Hi Jessica,

The reason the completed layer does not show is that when users click on a clue, the state changes to 'visited' and opens the related layer. So, for the last clue, the two triggers showing layers (a card layer and the completed layer) will conflict with each other, and the system will execute the 'click' trigger.

To address this, you should set the trigger to show the completed layer in every reveal layer when clicking the button, like this:

Show Completed layer when the user clicks the button if all states of clues are visited.

Make sure the order is prior to the hide layer trigger.