Escape the Office - a Storyline2 game

May 08, 2017

Hi All

Not so long ago I went on a hen weekend and did an Escape the Room game – it was loads of fun, but it got me thinking – could I not build something like this in Storyline?

I wanted to look at compiling a load of different elements in to one course to show the world what we here at Willow DNA are capable of with tools like Storyline2. I think that sometimes people get stuck on what they have seen in the past and the same old elearning routines.

We decided to make something totally fun and not focused on compliance or health and safety but on what is possible within Storyline so that we can show clients something totally different – and then talk to them about how the different elements could be applied to their learning.

For the next three weeks we have a competition running for Learning At Work Week (15th – 19th May) in which you can win a £50 Amazon voucher for completing the fastest time – Ts and Cs apply and only UK residents over 18 can enter – but anyone can have a go at playing the game.

Elearning heroes is a great resource and I certainly couldn’t have built it without you guys. I have used some great downloads and tutorials from here: Exporting values – Kate Robertson, Javascript Timer – Christopher Krieger and used Dave Mozealous’ Better Calculator as a guide to building the phone.

Here is the link to see the game:


54 Replies
Lizzie Wakefield

Hey Heather and Kalena 

The competition finished on the 26th May - and has been removed completely for the week so as to alleviate any confusion.

we will be putting the game up at some point this week for people to have a play around with, as a demo of what can be done with Storyline

- I will post again when it is live :)

Thanks for the interest

Zsolt Olah

Still converting British pounds to dollars... :)

Looks very good. Great use of various interactive elements with nice execution.

What also makes escape rooms great is the social element. People working together to escape the room under tight deadline. Of course, it's easier to tap into the social component when it's live (In my ATD ICE session we used augmented reality and a clue hunter app.) with the audience. 

It would be cool to hook up your escape office with xAPI and an LRS, and have a team remotely escape. Statements would be sent from each player, so if I found the key, it would show up for everyone :) 

Zsolt Olah

I'll send a LinkedIn invite and chat. I used my own xAPI framework, not the built in reporting. It would be a great experiment to play around for the escape. This was my session at DevLearn: It's a combination of Storyline and Construct 2 game engine but you don't need the game engine for the escape. In this session participants answered questions and their confidence level through xAPI. The data was then aggregated and showed on the presenter's screen what the vote is. Then, it distributed the points to each player depending on their confidence level. So, if you selected the right answer but only 80% sure, you got 80% of the total vote. 

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