Pong and improving game making in Storyline 3
May 29, 2017
Hi all,
Looking to create better games using Storyline 3. Here's a pong knockoff (without brick breaking) that probably wouldn't have worked in Storyline 2 due to relative motion paths. The zipfile is a web version.
Anyone know how I could do two things:
- Poll to find out if a key is depressed (i.e. if the leftarrow key is down, do something) - NOT triggering when a user presses, but triggering while a key is depressed. This functionality would allow me to use arrow keys instead of the mouse, without having sloppy movement
- Constrain an object to a path - so when the user drags and drops the paddle, it would only move horizontally, not vertically
Has anyone else made games in Storyline 3 that aren't possible in 2?
3 Replies
I would have built the paddle as a slider otherwise this is great!
Thank you for the ideas - the slider works a bit better in terms of constraining movement, and it looks decent when customized.
I'll try the keypress javascript library at some point as well.
Storyline's really improving in terms of capacity for gamification.
Try giving the slider a value of 100 - 150 so it is smooth
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