Forum Discussion

AshleyS's avatar
AshleyS
Community Member
7 years ago

Built-in Disabled State: Why would an item still be able to have its HOVER effects if it's been disabled?

Hi -- We have buttons that get triggered to go to the built-in disabled state after visiting the section that they take you to. When you return to the main home page, that button should no longer be active. However, you can still hover over it and see a hand and the hover state still activates. Is that normal for an item that has been changed to disabled?

Also, the built-in disabled state wasn't automatically grey, is that correct? We had to change the color to something specific ourselves. I assumed the built-in state would be automatically grey, but maybe that only works for BUTTONS and not for other objects we've turned into buttons? 

  • MichaelHinze's avatar
    MichaelHinze
    Community Member

    Is the main home page's slide properties set to "Resume Saved State'? If not, then the button will be reset to its initial state when returning to the slide.

  • LewisWard's avatar
    LewisWard
    Community Member

    Hi Ashley,

    I had the same issue as you this morning, it's quite frustrating. What i did find however is that the buttons work as they should when you publish it. So no hover states on disabled buttons until the button changes to a state of normal.

    Doesn't really resolve your issue but at least in future you won't have to delete and rebuild elements!

  • Hi David, 

    Yes, that matches what our team has found too. It remains an open issue with our team, and as the impact is limited right now, I'd suggest continuing to follow the workaround Crystal noted.

    We'll update folks here as soon as we have more info to share or an update on the issue! 

  • AshleyS's avatar
    AshleyS
    Community Member

    Yes, it was set to Resume Saved State, hence my confusion! I ended up just deleting and rebuilding the elements and then they worked, but I still don't get what happened in the first place. 

  • QasemParvez's avatar
    QasemParvez
    Community Member

    Hi,

    I have created a trigger for the next button to be enabled once the timeline has ended, however the hover state is still active while the button is disabled. Please could you let me know how I completely disable the button so the user is not able to hover over it. See attached file for an example of the button.

    • Crystal-Horn's avatar
      Crystal-Horn
      Staff

      Hi there, Qasem. I'm seeing this behavior on objects that are grouped or have multiple objects added to the Normal state. I'm going to document it for my team to review.

      In the meantime, can you work with your custom button ungrouped from the shape, and without the additional object in the Normal state? The Hover state won't be activated on independent objects that are in the disabled state.

  • Just to add on here, I've also had the same issue as this.

    It seems to be when objects are grouped.

  • Jumping in this so I can follow the outcome, I'm having the same issue with the Serenity template menu page

  • Hi Nancy!

    Thanks for writing in, and sorry to hear that you're facing this problem.

    We'll let you know as soon as we know more. When a bug gets reported, here's how we tackle it:

    As we continue to investigate, would you be willing to share the .story file with us? We're happy to troubleshoot your file for any custom solutions!

      • EricSantos's avatar
        EricSantos
        Staff

        Hi TwoFirstDesigns,

        I'm sorry to hear about your experience with grouped objects in Storyline. The issue reported in this discussion has already been fixed. I ran some tests in the attached Storyline file, and the grouped object with the disabled state did not have hover effects.

        Let me know if you see the same behavior when testing on my project file. I used the latest Storyline version 93. If the issue persists on your end, please share a screen recording of what you see so we can investigate further. If you can also share your Storyline file, that would also help. You may also share it privately by sending it along in a support case. We'll delete it when we're done testing.

  • Hi, everyone!

    We appreciate your patience while our team investigated this.

    I am happy to share some great news! We fixed the issue reported where:

    Modern Player: Disabled Prev Next buttons still have hover state

    Be sure to install the latest Storyline 360 update (Build 3.49.24347.0) to take advantage of all the recent features and fixes. 

    If the problem happens again, please let us know, or you can always work directly with our support engineers here.

  • Hi - I've found a simple workaround to fix the issue with custom buttons that are compiled of grouped objects. If you create a button from a group containing for example a text box, icons, images and a background shape, you can create states for it as you would a traditional button (normal / mouseOver / disabled). 

    Then place over the top in your slide a transparent button - and use this to control your custom button states. If you need to disable the button - simply hide or disable the transparent button, and set your custom group to it's disabled state. The mouse will not  revert to a cursor when it rolls over and the button will stay disabled. To the end user the effect is seamless and you can have complete granular control of the button states via triggers and variables.

    I hope that helps.