Notecard Interactions in E-Learning #148

Notecard Interactions in E-Learning #149: Challenge | Recap

Notecard interactions are a simple click-and-reveal activity that lets learners explore virtually any type of content in a freeform way by clicking notes on the slide. You can use notecard-style interactions to: 

Challenge of the Week

This week, your challenge is to share an example that demonstrates how notecard interactions can be used in e-learning.

NOTE: Your entry can be anything from a rough concept to a polished example. The challenges are open to everyone, regardless of experience or skill level. If you need technical or creative help with your project, please ask in our forums and reference the challenge number you’re working on.

Resources

Notecard Interactions in E-Learning

Downloads and Tutorials

Last Week’s Challenge:

Before you check out this week’s challenge, take note of the amazing checklist interactions your fellow community members shared over the past week:

Checklist Interactions in E-Learning

Checklist Interactions in E-Learning RECAP #148: Challenge | Recap

 

Wishing you a noteworthy week, E-learning Heroes!

New to the E-Learning Challenges?

The weekly e-learning challenges are ongoing opportunities to learn, share, and build your e-learning portfolios. You can jump into any or all of the previous challenges anytime you want. I’ll update the recap posts to include your demos.

***NOTE: Please don’t use Google Drive or Dropbox to host your projects. Both companies have announced that they’re no longer going to support HTML projects.

You can use our Dropbox file request link to send me your zipped output: https://www.dropbox.com/request/jrqHXAxWwbts234Y4xak. Please include your first and last name and challenge number in the file name: DavidAnderson_122.zip.

223 Comments
Piotr Peszko
Paul Alders
Ridvan  Saglam
Ridvan  Saglam
Niyeda Suliveres
Ridvan  Saglam
Joanne Chen
Sandy Shailes
David Anderson
Rachel Craig
Alison Woodage

My first ever entry and I learnt a lot. My 'notecards' are used to create a traditional matching/concentration game. There are 5 pairs of numbers and the user 'turns' the cards to match them. It needs a few refinements but the basics are there. I've created 2 versions, one where the pairs are 'hard-coded' (ie in the same location each time), and the other that generates 2 sets of unique random numbers. The second proved to be a bit problematic as I have to check to see if the number is unique, and if it's not, the 'course' has to restart. I used question banks (found the idea to do this in an earlier challenge). I wanted to just redraw an new 'question' to get a new number, but it kept drawing the same question, hence the same number. The only workaround I could find was to ... Expand

David Anderson
Sandy Shailes