Interactivity describes the way learners are able to use actions and critical thinking in a course to access new information, feedback, or repercussions. Interactions can be physical—the most common being click, hover, drag, scroll, and swipe—or mental—like engaging in a scenario, reflecting on an open-ended question, or taking a final quiz.
There are also varying levels of interactivity complexity. Interactions can range from simple—like a Next button that advances the project when clicked—to sophisticated—like 360° images that allow learners to experience a real-life environment. Other examples of interactivity include drag-and-drop activities, hotspots, text or data entry boxes, sliders, and more.