HeroLand- an adventure built within Storyline (and only storyline)

Nov 03, 2016

Hi all, 

It's been an amazing year and with the latest developments from Articulate it's going to be another great one, however I wanted to show you all what can actually be done with Storyline 2 just by itself.  This is more of an experiment, but to be honest would (still might) be my entry if there is a Guru challenge this year.  But as things might be changing soon, I thought I'd give one last shoutout to one of the best design tools out there.

So here's the link - enjoy!

Sincerely, Rick

Old Website http://www.richardleehill.com/heroland/

Walk-through video here: https://www.youtube.com/watch?v=vGqSkHkrB7o

***Although Flash has been decommissioned YOU CAN STILL PLAY Heroland 

with the  Storyline CD executable (Windows): attached to this post! 

186 Replies
David Matson

Outstanding work!

I have a question I hope someone can answer, as I'm not too familiar with Storyline 2. In HeroLand, there are a few instances where the main character approaches an object, and an action is triggered (audio plays, animation begins, etc.) How is the action triggered? Is there built-in functionality where if an object enters the boundary of another object, it can trigger an action? I don't need specifics, but a high-level explanation would be helpful. In another e-learning authoring tool I use, this can't be accomplished without Javascript or widgets. Thanks!  

Carolina Fautsch

Richard, I don't think that the adventure gamer and instructional designer in me have ever been quite so delighted at the same time. You worked with Storyline's unique features to build your game (the essence of good game design) and also made it informative. Many props!

Also, I love that the Rusty Crow had a total Muppet voice.